﻿using System;
using System.Collections.Generic;
using UnityEngine;
using Utilities;

namespace SciptableObject
{
    [CreateAssetMenu(fileName = "EggMiniPeople", menuName = "ScriptableObjects/EggMiniPeople")]
    public class EggMiniPeopleSO : ScriptableObject
    {
        public List<EggMIniPeopleDetails> list;
    }

    [Serializable]
    public class EggMIniPeopleDetails
    {
        public Sprite skin;
        public List<String> dialogues;
        public ParticleSystem particle;
        [Header("音效")]
        public bool isHasSound;
        public SoundName soundName;
    }
}